Showing posts with label Club Velvet. Show all posts
Showing posts with label Club Velvet. Show all posts

Friday, November 12, 2021

Persona 5: Dancing in Starlight.

Original Release: Playstation 4, 2018. Version Reviewed: Playstation 4, 2018.


THE PLOT:

The Phantom Thieves have won. The corrupt politician Shido has been defeated, as has the demon Yaldabaoth, and the Velvet Room has been restored.

So why have the Thieves suddenly all found themselves in a transformed version of the Velvet Room, redubbed as dance spot "Club Velvet"? Twin Velvet Room attendants Caroline and Justine inform the confused teens that they are to participate in a dance-off against their unseen sister's "guests," a competition that will be held in painstaking recreations of familiar settings, from the street of Tokyo to the various Palaces they have infiltrated to the depths of Mementos itself!

The Phantom Thieves are enlisted for a dancing competition.

CHARACTERS:

Persona 5: Dancing in Starlight was developed jointly with Persona 3: Dancing in Moonlight... and given how much I liked that title, this one is extremely disappointing by comparison. The Persona 3 dancing game captured those characters beautifully - I'd argue, better than any of the other spinoffs that have featured them - while also finding ways to deepen the already strong original characterizations. This was one of many reasons why I found that dancing spinoff a surprise joy to play, and why I was genuinely looking forward to this one.

Sadly, with the exceptions of a couple good moments, the Persona 5 dancing game offers only one-note versions of these characters. Futaba ends up with the worst of it. In Persona 5, she was painfully uncomfortable with social interactions, but she was never deliberately rude or mean; even when she nicknamed Yusuke "Inari" after an anime villain, it quickly developed into a sort of semi-fond nickname. In Persona 5: Dancing in Starlight, Futaba is... obnoxious. When she is on the sidelines, she snaps at Yusuke to "shut your mouth hole!" - with a sharp, non-joking line delivery, and usually in response to perfectly innocuous comments. When she's onstage, she constantly chants, "Hype! Hype! Hype!"  In short, a character who was likable in the main game has been turned into an active irritant.

The rest of the cast is more or less in character, but each Phantom Thief is reduced to just one or two traits. Morgana has a self-delusional crush on Ann; Makoto is a control freak; Ann is an airhead; and so on. An occasional moment will slip through that rings true, but these are too few and too far between.

Persona 5 protagonist Ren shares the stage with Ann.

GAMEPLAY:

Gameplay here is identical to the other Persona dancing titles, which turns out to be this game's saving grace. As I observed in my reviews of Persona 3: Dancing in Moonlight and Persona 4: Dancing All Night, these games benefit from a remarkably intuitive interface. While the characters dance in rotoscoped animations, symbols float toward a ring at the edges of the screen. Some call for quick button prompts, others for holding a button in a slide, still others for moving one of the analog sticks to create a record scratch noise (this last can be reconfigured to be read by a press of the shoulder button instead). The simplicity does not negate a challenge; on higher difficulties, the variations in tempo and rapidly changing prompts will test your dexterity. It just means that the controls don't get in the way of you playing the game - and the core gameplay remains as addictive as it was in the other two dancing titles.


THOUGHTS:

I have been consistently impressed with the quality of the Persona series' various spinoffs. Even the ones I haven't liked have felt like legitimate expansions of the series rather than the cynical cash-ins I half-expected.

That trend had to break at some point, though. Persona 5: Dancing in Starlight is the first Persona spinoff that really feels like a cash grab. Sure, the gameplay is fun. But while the Persona 3 dancing game shone with love in its character interactions, this game... doesn't. Only a very few Social Links are actually interesting or effective, with the rest just feeling like hastily-scripted skits. Nothing is added to the characters or their relationships with each other, and few of the conversations are as enjoyable as the ones in the actual main game.

Added to that are the slim track offerings. Because this game was rushed out after Persona 5 proved to be a hit, it only features tracks and remixes of tracks from the core game. Nothing from Royal, or Q2, or Strikers. I like Life Will Change and Rivers in the Desert... but there are only so many variations on those that I'm actually interested in listening to. And while DLC tracks are available, most of them are taken from earlier games in the franchise.

I think this game fell victim to a rush to release. With the Persona 3 dancing game, more than a decade had passed since the release of even Persona 3 FES, and I think the creative team had new reflections on that set of characters. Here, Atlus had just released a 100+ hour game featuring the Persona 5 cast. With no distance between that game and this one, they can hardly be blamed for having nothing new to say about the characters.  I strongly suspect this would be a stronger title altogether had they just waited a few more years.

The Phantom Thieves celebrate their bonds,

OVERALL:

For all of my issues, Persona 5: Dancing in Starlight is not a bad game. The actual rhythm gameplay is as fun as ever; and while I wish there was a greater variety of Persona 5-specific tracks, I do like most of the music that's presented. Still, given how much I enjoyed the other two dancing spinoffs, I can't help but feel disappointed about how bland this one ends up. Since this was developed jointly with the Persona 3 dancing game, it seems clear that - likely unintentionally - the developers put more heart and effort into that game than they did into this one.


Overall Rating: 4/10.

Previous Game: Persona 5
Next Game: Persona Q2 - New Cinema Labyrinth

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Wednesday, November 25, 2020

Persona 3: Dancing in Moonlight.

Original Release: Playstation 4, 2018. Version Reviewed: Playstation 4, 2018.


THE PLOT:

The members of SEES are startled to awaken in the Velvet Room, which has been remade into Club Velvet for a very special contest. Velvet Room attendant Elizabeth cheerfully informs the confused teens that, since they are soon to face particularly dark times, she has whisked them away for a cheerful dance competition... but when that excuse doesn't hold up under questioning, she admits that she has made a bet with one of her sisters that her guests could win in a dance-off, to be conducted in painstaking recreations of familiar settings: the school, the mall, and the various stages of Tartarus itself!


CHARACTERS:


Though this is a rhythm game, care has been taken to keep characterizations spot-on. Most of the original voice actors return (timid Fuuka's original voice actress had already been replaced by Wendee Lee for previous spinoffs). In addition to the introductory and ending scenes, the game also includes Social Links - conversations between your protagonist and the rest of the characters, which you unlock as the game progresses. These mostly consist of light-hearted banter, but the characters are recaptured effectively, and there is some pleasure in seeing this usually broody bunch in a more laid-back scenario.

Elizabeth enlists the SEES team into a dance competition.

GAMEPLAY:

Dancing in Moonlight's primary mechanics are reasonably typical for a rhythm game. While the characters dance in rotoscoped animations, symbols float toward a ring at the edges of the screen. Some call for quick button prompts, others for holding a button in a slide, still others for moving one of the analog sticks to create a (vaguely annoying) record scratch noise (this last is more intuitive if you reconfigure it to be read by a press of the shoulder button instead). It is a clean, simple interface. Which doesn't mean that higher difficulties aren't challenging - The unlockable "All Night" mode initially seems to demand the impossible of your beleaguered digits. It just means that the controls don't get in the way of you playing the game.

The default settings require rapid finger movements, but the game allows you to adjust these - indeed, even encourages you to do so by tying trophies to certain adjustments. This allows players to slow down or speed up the rhythms, or allow the game to do all "record scratches" automatically, or reduce penalties for mistakes. These options should make the game more accessible to those with mobility issues than otherwise would be the case.

Aegis contemplates using heavy weapons in her dance moves.

THOUGHTS:


I approached Persona 3: Dancing in Moonlight with wariness. On the one hand, I discovered a while ago that I (surprisingly) enjoy well-made rhythm games, and the positive reviews were encouraging. On the other hand, it seemed... well, honestly, like a shallow cash grab.

It may be a cash grab, but it's not a shallow one.  From the moment the game begins, it feels infused with genuine love from its creators. The opening titles are catchy and overflowing with nostalgia.  The introductory scene, setting up the bizarre situation, is very funny, with all of the characters feeling perfectly in character (though Yukari's more antagonistic tendencies are toned down).

The gameplay is also increasingly addictive, to the point where I would sit down to kill just twenty minutes or so with a few tracks, and end up finding an hour had passed.  The dances are well-choreographed, with each character's style tailored to his or her personality.  The interface is clean, with instant feedback for every button press (and calls of encouragement from the non-dancing SEES members).  Finally, while not all of the music is to my taste, many of the numbers are flatly spectacular - none more than the group number set to the main game's original theme song, Burn My Dread, featuring each of the characters interacting with others, reminiscing and offering encouragement as they dance together at the site of the main game's final battle.

I thoroughly enjoyed the Social Links. Some are funny: Aegis and Elizabeth discuss ways to incorporate heavy weapons upgrades into her dance routines; Junpei becomes increasingly self-delusional about his prospects as a superstar; Elizabeth ruminates about how she can either hide this competition from her long-nosed master or, failing that, blame it on her hapless brother.

The members of SEES dance at the site of their final battle.

A FEW NITPICKS...


The game is very good, but not perfect. The PSVR mode, which allows you to explore your friends' rooms once you unlock them, is so blatantly tacked-on that I half-expected to see "SONY WANTED US TO HELP SELL HEADSETS" running across the bottom of the screen. PSVR owners will have some fun the first time they engage this mode, as each room has been carefully designed to reflect the character's personality. But since it only takes a few minutes to thoroughly explore a given room, it wont' take long for many players to determine it's not worth the bother of switching the headset on.

The soundtrack is terrific, of course... But it does feature too many remixes of the same songs (at least three versions each of Mass Destruction and Burn My Dread, for instance). Greater variety is available by purchasing DLC tracks - including the game's hardest offering, the equal parts maddening and hypnotic Tanaka's Amazing Commodities. Still, at least a few of those feel like they should have been in the base game. The availability of major supporting character Shinji is entirely via DLC, for instance - though once you buy his track, his voice pops up making comments with the other characters in the base game's songs, indicating that he was in the code the entire time.


OVERALL:

Dancing in Moonlight boasts intuitive gameplay, a good soundtrack, and fantastic graphics. The HD recreations of settings I had previously viewed mainly in fuzzy PS2 form are the best argument one could make for an HD remaster of Persona 3. The characters feel entirely like themselves; and even though the tone is overall fairly light, I still came away feeling like I knew them just a little bit better after playing this.

A note about the score: Yes, I'm awarding this game a higher score than Persona 3. It's a different genre - rhythm game vs. JRPG - and as such, has a different set of ambitions and limitations. It is clearly a less emotional experience, for example. However, unlike RPGs, the rhythm game genre generally has no time for characterization of any kind, let alone the kind of detailed character work seen here. Even very good rhythm games frequently have interface issues... which are all but absent here. By the standards of its genre, this is a very fine game - and quite close to being a great one.


Overall Rating: 8/10.

Main Game: Persona 3

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