Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Friday, October 9, 2020

Persona 2: Eternal Punishment

Original Release: Playstation, 2000. Version Reviewed: Playstation, 2000.


THE PLOT:

Maya Amano is suffering from a serious case of deja vu. Ever since her chance encounter with high school senior Tatsuya Suou, she has been unable to shake the sense that she should know him - even though he's a complete stranger to her.

A story about a mysterious being called "the Joker," who will kill on request for anyone who dials their own phone number, brings Maya to Tatsuya's school. She and her friend Ulala corner the Joker in the school's clock tower, along with police detective Katsuya Suou - Tatsuya's older brother. The killer easily overpowers them, however, and they survive only because of the intervention of Tatsuya, who seems far more powerful than should be possible, and who knows far too much.

When Katsuya is removed from the case, the three continue their investigation with the help of some reluctant allies: Baofu, an extortionist with links to organized crime; Nate, the young heir to the Nanjo group, who has a personal connection with the forces supporting Joker; and Ellen, a model with surprising knowledge of rumors, fortunes, and Personas. Arrayed against them is The New World Order, a group of criminals, politicians, and members of the elite who believe they can usher in a utopia - at the cost of ending the world!


CHARACTERS:

This is a direct sequel and counterpart to Persona 2: Innocent Sin, so it should be no surprise that the characters from that game reappear here. Maya is now the player character and Tatsuya a supporting character. Ironically, this flattens Maya's personality, which is a pity as she was arguably the strongest character in the previous game. Tatsuya fares much better; as the one person who remembers the events of Innocent Sin, he is burdened with a secret that must never be shared, which leaves him actively avoiding his former friends while also attempting to protect them by discouraging their investigation.

This is the only Persona game with adults as the main characters. This allows for some interesting dynamics that would be difficult to replicate with high school students. Katsuya and Baofu form an engaging double act. The dutiful cop and the shady criminal initially despise each other, to the point where they sometimes seem ready to come to blows, but they (of course) gradually develop mutual respect and understanding. Katsuya worries about his younger brother, particularly given his recently changed behavior. Meanwhile, Ulala has projected her own insecurities onto her friend, resulting in a seething envy of Maya's beauty and success. As with Innocent Sin, I will say simply that this is an altogether more complex layer of characterization than you would expect in a 20-year-old PS1 game.

An early enemy provides hints to a forgotten past...

THE CHOICE:


Eternal Punishment has stronger links to the original game than Innocent Sin had, with the first game's Nanjo (Nate in this version) and Elly (Ellen) getting major supporting roles. Early in the game, you will receive a choice to create a rumor regarding a meeting with either a man or a woman. Depending on your choice, one of these two will join the party for roughly half the game.

I strongly recommend saving right before making this choice. After saving, select the female option to play through Ellen's first dungeon. You would be doing yourself a grave disservice by missing out on this dungeon, which is the most narratively interesting one of all three PS1 games, and which also stands as a pretty good short story in its own right. After that dungeon is complete, I would recommend re-loading and selecting the male option, then playing the rest of the game through from there. Everything after the first dungeon in each path is roughly the same... but Nate's links to the New World Order mean that his path offers a lot of little story-related details that bring the plot more fully to life.


GAMEPLAY:

Persona 2: Eternal Punishment makes heavy use of the assets from Innocent Sin. The settings are the same, most of the dungeon maps are the same (with plot events deliberately echoing similar ones from the previous game). For whatever reason, the PSP version of Eternal Punishment was never released outside of Japan, leaving me to play the PS1 version of Eternal Punishment. This leads to slightly fuzzier visuals and clunkier in-game menus; but once I adjusted to those, the gameplay itself was effectively identical - plot and characterization advanced mainly in conversations held in quest hubs, shops, and rooms; the rest being dungeon crawling to plot objectives/bosses, with random battles along the way.

Difficulty is definitely higher than in Innocent Sin - I suspect the PSP version of Innocent Sin balanced the difficulty curve of the original. Still, though it's a reasonably hard game in places, it has very few sudden difficulty spikes. Most roadblocks are best solved not by grinding, but by visiting The Velvet Room and fusing higher-level Personas. In short, combat strategy ends up counting for more than mindless grinding does, which I greatly appreciated.

A late-game enemy is a reflection of the past.

THOUGHTS:

Persona 2: Eternal Punishment is by far the best of the PS1 Persona series. It will not surpise me if I end up ranking it as the best of the series, period. It is a retro game - Modern gamers approaching it will have to adjust to less detailed visuals and clunkier mechanics than modern games offer. Within that limitation, however, it is enormously involving, challenging in a way that doesn't involve endless grinding or cheap luck-based mechanics, and ultimately rewards the gamer's patience with both a fine game and a fine story.

It does strike me as odd that, for a very long time, this was the only Persona 2 available in the West. I can only imagine how odd it must have been to play a game that was so clearly the second half of an extended story. Thankfully, the localization here did not repeat the mistakes of the initial Persona translation - The action definitely takes place in Japan, and all references to Innocent Sin are retained (including a few full flashbacks). But it's very clearly the second half of the story - It's by far the better half, but it unquestionably assumes that you've already played the earlier title.

That said, all I have left to offer are superlatives. The Nate/Ellen choice offers intrinsic replay value, as each path offers not only a unique dungeon but significant amounts of unique dialogue. The story itself is well-presented, mysteries building throughout roughly 50 hours of game time. The main characters are all flawed in their own ways, but are ultimately likable people, and the climax carries a startling amount of emotional weight... particularly if you make choices that allow certain characters to recall the events of Innocent Sin, which results in a poignant epilogue.

Don't get me wrong - This is an old game, and it looks and plays like one. If you're able to accept that, though, Persona 2: Eternal Punishment brushes very close to being a masterpiece in its own right... and if you take it together with its predecessor, it actually strengthens Innocent Sin in retrospect.

I flat-out loved this. Given how cheap it is to download from the Playstation Store, there's no question that it offers retro gamers good value for their money.


Overall Rating: 10/10.

Previous Game: Persona 2 - Innocent Sin
Next Game: Persona 3

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Saturday, September 26, 2020

Persona 2: Innocent Sin.

Original Release: Playstation, 1999. Version Reviewed: PSP, 2011.


THE PLOT:

In the city of Sumaru, rumors are becoming reality. When high school students Tatsuya, Lisa, and Eikichi are targeted by the Joker, a mysterious being who grants wishes, they team up to uncover his identity. They are joined by Maya, a young journalist, and her assistant Yukino, who experienced a similar brush with the supernatural a few years previously.

They soon discover that a cult known as The Masked Circle is working with Joker, using crystal skulls to gather energy to bring rumors to life - even the most outlandish and apocalyptic of rumors. As Tatsuya and his friends follow Joker's trail to the caverns beneath a shrine, they find themselves coming face to face not only with the dark powers of the present, but also with the forgotten secrets of their own past - and the "sin" Joker condemns them for!


CHARACTERS:

Of the three Persona games made for the original Playstation, Persona 2: Innocent Sin has by far the best fleshed out and most likable main characters. Eikichi is the would-be rocker with a shady reputation, but he uses his status to protect the weaker students at his school and to keep bullies in check. The outwardly confident Lisa is secretly insecure, her Anglo ancestry having left her a perpetual outsider in the only society she's ever known. Maya's relentless positivity has a vaguely manic edge to it. Even the player character, Tatsuya, gets reasonable characterization, with it clear that he's a loner largely by choice and that he's troubled by pieces of a past he can't quite remember.

Much of the story, particularly in the first (better) half, revolves around these characters and their memories. Their interactions are often funny and charming, and I became attached to them even when the plot occasionally lost me. Never mind how impressive the character work is for a retro game - These characters stand up well against many in modern titles!

Tatsuya and friend battle demons - when they aren't chatting with them...

GAMEPLAY:

Gameplay is similar to the first Persona. Story and characterization is advanced in shops, rooms, and houses in which you, as Tatsuya, are able to talk with both your party members and any NPCs that might be in the area. Generally, it's worth visiting each available place between dungeons, as story advancement leads to new dialogue options. Navigation has also been greatly improved, wuth it vastly easily to go to your desired setting. 

The bulk of the gameplay is, once again, dungeon crawling and leveling up through random encounters. The dungeon crawling is no longer first person. You now are above and behind Tatsuya as you guide him through dungeons, which makes it easier to keep track of where you are. Combat is a mix of random encounters and demon negotiation. Combat is adequate turn-based, and the addition of an "auto-battle" makes encounters less cumbersome. Negotiation has been adjusted and feels much less arbitrary than in its predecessor.

Difficulty is much lower than the first game. I'd argue that a lot of the combat is too easy; save for boss fights, in most encounters you'd be fine to just activate the auto-battle and walk away.  On the plus side, deliberate grinding is largely unnecessary - You'll level up enough moving through the dungeons that you should have no problem holding your own against the enemy bosses.

Believe it or not, this sort of makes sense in context.

THOUGHTS:


Persona 2: Innocent Sin features many improvements over the original game. Visually, there's more detail in every setting your characters visit, and the dungeons are more varied. It's clearly an archive game. Unlike the original, though, it's reasonably visually appealing, showing evidence of the time, care, and skill put into its production.

The main characters all feel like fully-formed human beings, ones that the player will come to like and enjoy spending time with. The plot's setup is intriguing, as the characters' repressed memories gradually surface during their pursuit of Joker. As much as I really do like the first Persona, for all of its intermittent clunkiness, I found myself quickly agreeing with the conventional wisdom that the second game improved upon it in every respect.

I would stand by that assessment for the first two-thirds of the game. As long as the story centers around the characters, their pasts, and the Joker curse, Innocent Sin is excellent. These threads, however, are mostly resolved around the two-thirds mark - and the final third is far the weaker for it.

The story gets increasingly outlandish in its late going, but there are plot mechanics that justify this. Even the infamous inclusion of Hitler as a boss enemy in the later stages is just about reasonable given certain plot turns. But while the earlier parts of the game were well-paced with steady and gradual revelations, the final part becomes aimless and attenuated, with long stretches of dungeon crawling leading to only the most minor of plot advancement.

In short: Innocent Sin's story absolutely had me... and then it lost me. A well-judged final dungeon and a genuinely surprising resolution offset some of the late game issues, but I can't help but think that a more streamlined version of the final Act would have been preferable.

The PSP version, which is the only version available in the West, has an added "Theater" mode, allowing players to play through three Visual Novel-style stories featuring the characters. Two of these are just two halves of the same story, while the third's overreliance on pitfalls as a mechanism becomes frustrating. Still, this is a fun addition - Particularly since the characters are so appealing that it's nice to just spend more time with them.

An earlier draft of this review gave Innocent Sin a "6," the same score I awarded to the first game. However, on replay, I think the strength of the first two thirds combines with a very effective ending to justify a slightly higher score. But if the final third was as strong as the rest, then I would be awarding at least an "8" and probably a "9" - because I found this to be excellent right up until it, abruptly, wasn't.


Overall Rating: 7/10.